This way you can fix a lot of missing item bugs, provided you know what you need to "insert". While this technically is cheating, I don't see any moral issues with just spawning one thing that should've been allowed to spawn anyway. Finally, open the stats again, type "42" and close it to exit marvin mode. Schaltet man in Gothic oder Gothic II in den Testmodus, Marvin-Mode. This will spawn the pack leader who will drop the claws for Lutero. Cheats - fr die anderen ein himmlischer Spielplatz der unbegrenzten Mglichkeiten. If you're not familiar with marvin mode: In the stats screen type "marvin", then close it. So the best way is to just enter marvin mode, spawn the thing ("newmine_leadsnapper") and exit marvin mode before someone gets hurt. Maybe you need to set it to a different number, I couldn't figure it out). You need to type 'bmarvinb', then you can press F2 to open the console and enter commands. Doing the same with DIA_BILGOT_JOB gave me the exact same result. Help whenever I write Marvin nothing happened, already Pressed F2 any suggestion what happening. I tried messing around with Bilgot-related variables but that didn't really seem to help, it just enabled the (Keep promise) option to guide him out of the valley (I did that by setting DIA_BILGOT_KNOWSLEADSNAPPER to 1. One of those annoying situations where talking to several people in an order SLIGHTLY different from what the devs expected breaks something. If you talk to Bilgot first (or not at all), then get the Snapper Hunt quest from Fajeth and don't talk to Bilgot again before said quest is over, the Snapper pack leader's spawn will never trigger.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |